linux: added linux target
* add toolchain file * add linux to preview targets * add stub for dfu number in cmake * excluded unity runner per default * Added esp_attr.h and esp_partition.h linux stubs * component.cmake check list for emptyness * added switch for linux in unity cmake file * Added Linux host example app
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@@ -1,6 +1,9 @@
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set(srcs
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"unity/src/unity.c"
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"unity_port_esp32.c")
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"unity/src/unity.c")
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set(includes
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"include"
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"unity/src")
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if(CONFIG_UNITY_ENABLE_BACKTRACE_ON_FAIL)
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list(APPEND COMPONENT_PRIV_INCLUDEDIRS "include/priv")
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@@ -12,13 +15,24 @@ endif()
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if(CONFIG_UNITY_ENABLE_FIXTURE)
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list(APPEND srcs "unity/extras/fixture/src/unity_fixture.c")
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list(APPEND includes "unity/extras/fixture/src")
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endif()
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if(${IDF_TARGET} STREQUAL "linux")
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message(STATUS "adding linux stuff...")
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idf_component_get_property(spi_flash_dir spi_flash COMPONENT_DIR)
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list(APPEND includes "${spi_flash_dir}/sim/stubs/esp_common")
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else()
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list(APPEND srcs "unity_port_esp32.c")
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endif()
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idf_component_register(SRCS "${srcs}"
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INCLUDE_DIRS "include" "unity/src" "unity/extras/fixture/src")
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target_compile_definitions(${COMPONENT_LIB} PUBLIC
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-DUNITY_INCLUDE_CONFIG_H
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)
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if(NOT ${IDF_TARGET} STREQUAL "linux")
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target_compile_definitions(${COMPONENT_LIB} PUBLIC
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-DUNITY_INCLUDE_CONFIG_H
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)
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endif()
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target_compile_options(${COMPONENT_LIB} PRIVATE -Wno-unused-const-variable)
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