touch_element: add new touch library component
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// Copyright 2016-2020 Espressif Systems (Shanghai) PTE LTD
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#pragma once
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#include "touch_element/touch_element.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* ----------------------------- General matrix button instance default configuration ------------------------------ */
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#define TOUCH_MATRIX_GLOBAL_DEFAULT_CONFIG() \
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{ \
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.threshold_divider = 0.8, \
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.default_lp_time = 1000 \
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}
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/* ------------------------------------------------------------------------------------------------------------------ */
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/**
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* @brief Matrix button initialization configuration passed to touch_matrix_install
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*/
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typedef struct {
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float threshold_divider; //!< Matrix button channel threshold divider
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uint32_t default_lp_time; //!< Matrix button default LongPress event time (ms)
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} touch_matrix_global_config_t;
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/**
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* @brief Matrix button configuration (for new instance) passed to touch_matrix_create()
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*/
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typedef struct {
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const touch_pad_t *x_channel_array; //!< Matrix button x-axis channels array
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const touch_pad_t *y_channel_array; //!< Matrix button y-axis channels array
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const float *x_sensitivity_array; //!< Matrix button x-axis channels sensitivity array
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const float *y_sensitivity_array; //!< Matrix button y-axis channels sensitivity array
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uint8_t x_channel_num; //!< The number of channels in x-axis
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uint8_t y_channel_num; //!< The number of channels in y-axis
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} touch_matrix_config_t;
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/**
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* @brief Matrix button event type
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*/
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typedef enum {
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TOUCH_MATRIX_EVT_ON_PRESS, //!< Matrix button Press event
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TOUCH_MATRIX_EVT_ON_RELEASE, //!< Matrix button Press event
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TOUCH_MATRIX_EVT_ON_LONGPRESS, //!< Matrix button LongPress event
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TOUCH_MATRIX_EVT_MAX
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} touch_matrix_event_t;
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/**
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* @brief Matrix button position data type
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*/
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typedef struct {
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uint8_t x_axis; //!< Matrix button x axis position
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uint8_t y_axis; //!< Matrix button y axis position
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uint8_t index; //!< Matrix button position index
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} touch_matrix_position_t;
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/**
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* @brief Matrix message type
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*/
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typedef struct {
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touch_matrix_event_t event; //!< Matrix event
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touch_matrix_position_t position; //!< Matrix position
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} touch_matrix_message_t;
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typedef touch_elem_handle_t touch_matrix_handle_t; //!< Matrix button instance handle
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typedef void(*touch_matrix_callback_t)(touch_matrix_handle_t, touch_matrix_message_t, void *); //!< Matrix button callback type
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/**
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* @brief Touch matrix button initialize
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*
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* This function initializes touch matrix button object and acts on all
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* touch matrix button instances.
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*
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* @param[in] global_config Touch matrix global initialization configuration
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*
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* @return
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* - ESP_OK: Successfully initialized touch matrix button
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* - ESP_ERR_INVALID_STATE: Touch element library was not initialized
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* - ESP_ERR_INVALID_ARG: matrix_init is NULL
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* - ESP_ERR_NO_MEM: Insufficient memory
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*/
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esp_err_t touch_matrix_install(const touch_matrix_global_config_t *global_config);
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/**
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* @brief Release resources allocated using touch_matrix_install()
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*
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* @return
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* - ESP_OK: Successfully released resources
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*/
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void touch_matrix_uninstall(void);
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/**
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* @brief Create a new touch matrix button instance
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*
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* @param[in] matrix_config Matrix button configuration
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* @param[out] matrix_handle Matrix button handle
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*
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* @note Channel array and sensitivity array must be one-one correspondence in those array
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*
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* @note Touch matrix button does not support Multi-Touch now
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*
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* @return
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* - ESP_OK: Successfully create touch matrix button
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* - ESP_ERR_INVALID_STATE: Touch matrix driver was not initialized
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* - ESP_ERR_INVALID_ARG: Invalid configuration struct or arguments is NULL
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* - ESP_ERR_NO_MEM: Insufficient memory
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*/
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esp_err_t touch_matrix_create(const touch_matrix_config_t *matrix_config, touch_matrix_handle_t *matrix_handle);
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/**
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* @brief Release resources allocated using touch_matrix_create()
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*
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* @param[in] matrix_handle Matrix handle
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* @return
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* - ESP_OK: Successfully released resources
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* - ESP_ERR_INVALID_STATE: Touch matrix driver was not initialized
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* - ESP_ERR_INVALID_ARG: matrix_handle is null
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* - ESP_ERR_NOT_FOUND: Input handle is not a matrix handle
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*/
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esp_err_t touch_matrix_delete(touch_matrix_handle_t matrix_handle);
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/**
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* @brief Touch matrix button subscribes event
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*
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* This function uses event mask to subscribe to touch matrix events, once one of
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* the subscribed events occurs, the event message could be retrieved by calling
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* touch_element_message_receive() or input callback routine.
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*
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* @param[in] matrix_handle Matrix handle
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* @param[in] event_mask Matrix subscription event mask
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* @param[in] arg User input argument
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*
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* @note Touch matrix button only support three kind of event masks, they are
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* TOUCH_ELEM_EVENT_ON_PRESS, TOUCH_ELEM_EVENT_ON_RELEASE, TOUCH_ELEM_EVENT_ON_LONGPRESS. You can use those event
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* masks in any combination to achieve the desired effect.
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*
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* @return
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* - ESP_OK: Successfully subscribed touch matrix event
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* - ESP_ERR_INVALID_STATE: Touch matrix driver was not initialized
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* - ESP_ERR_INVALID_ARG: matrix_handle is null or event is not supported
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*/
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esp_err_t touch_matrix_subscribe_event(touch_matrix_handle_t matrix_handle, uint32_t event_mask, void *arg);
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/**
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* @brief Touch matrix button set dispatch method
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*
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* This function sets a dispatch method that the driver core will use
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* this method as the event notification method.
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*
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* @param[in] matrix_handle Matrix button handle
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* @param[in] dispatch_method Dispatch method (By callback/event)
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*
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* @return
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* - ESP_OK: Successfully set dispatch method
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* - ESP_ERR_INVALID_STATE: Touch matrix driver was not initialized
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* - ESP_ERR_INVALID_ARG: matrix_handle is null or dispatch_method is invalid
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*/
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esp_err_t touch_matrix_set_dispatch_method(touch_matrix_handle_t matrix_handle, touch_elem_dispatch_t dispatch_method);
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/**
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* @brief Touch matrix button set callback
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*
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* This function sets a callback routine into touch element driver core,
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* when the subscribed events occur, the callback routine will be called.
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*
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* @param[in] matrix_handle Matrix button handle
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* @param[in] matrix_callback User input callback
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*
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* @warning Since this input callback routine runs on driver core (esp-timer callback routine),
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* it should not do something that attempts to Block, such as calling vTaskDelay().
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*
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* @return
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* - ESP_OK: Successfully set callback
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* - ESP_ERR_INVALID_STATE: Touch matrix driver was not initialized
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* - ESP_ERR_INVALID_ARG: matrix_handle or matrix_callback is null
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*/
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esp_err_t touch_matrix_set_callback(touch_matrix_handle_t matrix_handle, touch_matrix_callback_t matrix_callback);
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/**
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* @brief Touch matrix button set long press trigger time
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*
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* This function sets the threshold time (ms) for a long press event. If a matrix button is pressed
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* and held for a period of time that exceeds the threshold time, a long press event is triggered.
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*
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* @param[in] matrix_handle Matrix button handle
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* @param[in] threshold_time Threshold time (ms) of long press event occur
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*
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* @return
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* - ESP_OK: Successfully set the time of long press event
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* - ESP_ERR_INVALID_STATE: Touch matrix driver was not initialized
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* - ESP_ERR_INVALID_ARG: matrix_handle is null or time (ms) is 0
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*/
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esp_err_t touch_matrix_set_longpress(touch_matrix_handle_t matrix_handle, uint32_t threshold_time);
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/**
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* @brief Touch matrix get message
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*
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* This function decodes the element message from touch_element_message_receive() and return
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* a matrix message pointer.
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*
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* @param[in] element_message element message
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*
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* @return Touch matrix message pointer
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*/
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const touch_matrix_message_t* touch_matrix_get_message(const touch_elem_message_t* element_message);
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#ifdef __cplusplus
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}
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#endif
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