// Copyright 2025 Espressif Systems (Shanghai) PTE LTD // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. /* * This example demonstrates the Temperature Level mode of the Matter Temperature Controlled Cabinet Device. * * This example will create a Matter Device which can be commissioned and controlled from a Matter Environment APP. * Additionally the ESP32 will send debug messages indicating the Matter activity. * Turning DEBUG Level ON may be useful to following Matter Accessory and Controller messages. * * The example will create a Matter Temperature Controlled Cabinet Device using temperature_level feature. * The Temperature Controlled Cabinet can be controlled via Matter controllers to set * temperature levels from a predefined array of supported levels. * * This mode is mutually exclusive with temperature_number mode. * See MatterTemperatureControlledCabinet example for temperature setpoint control. */ // Matter Manager #include #if !CONFIG_ENABLE_CHIPOBLE // if the device can be commissioned using BLE, WiFi is not used - save flash space #include #endif // List of Matter Endpoints for this Node // Matter Temperature Controlled Cabinet Endpoint MatterTemperatureControlledCabinet TemperatureCabinet; // CONFIG_ENABLE_CHIPOBLE is enabled when BLE is used to commission the Matter Network #if !CONFIG_ENABLE_CHIPOBLE // WiFi is manually set and started const char *ssid = "your-ssid"; // Change this to your WiFi SSID const char *password = "your-password"; // Change this to your WiFi password #endif // set your board USER BUTTON pin here - decommissioning button const uint8_t buttonPin = BOOT_PIN; // Set your pin here. Using BOOT Button. // Button control - decommission the Matter Node uint32_t button_time_stamp = 0; // debouncing control bool button_state = false; // false = released | true = pressed const uint32_t decommissioningTimeout = 5000; // keep the button pressed for 5s, or longer, to decommission // Temperature levels array - these represent different temperature presets // Example: 0 = Off, 1 = Low, 2 = Medium, 3 = High, 4 = Maximum // The actual temperature values are application-specific uint8_t supportedLevels[] = {0, 1, 2, 3, 4}; const uint16_t levelCount = sizeof(supportedLevels) / sizeof(supportedLevels[0]); const uint8_t initialLevel = 2; // Start with level 2 (Medium) // Temperature level control state struct LevelControlState { bool initialized; bool increasing; uint16_t currentLevelIndex; uint8_t initialLevel; bool levelReachedIncreasing; bool levelReachedDecreasing; }; static LevelControlState levelState = { .initialized = false, .increasing = true, .currentLevelIndex = 0, .initialLevel = 0, .levelReachedIncreasing = false, .levelReachedDecreasing = false }; // Initialize level control state void initLevelControl() { if (!levelState.initialized) { uint8_t currentLevel = TemperatureCabinet.getSelectedTemperatureLevel(); levelState.initialLevel = currentLevel; // Find the index of current level in supportedLevels array for (uint16_t i = 0; i < levelCount; i++) { if (supportedLevels[i] == currentLevel) { levelState.currentLevelIndex = i; break; } } levelState.initialized = true; } } // Check and log when initial level is reached/overpassed void checkLevelReached(uint8_t newLevel, bool isIncreasing, bool directionChanged) { if (directionChanged) { // Reset flags when direction changes levelState.levelReachedIncreasing = false; levelState.levelReachedDecreasing = false; return; } if (isIncreasing && !levelState.levelReachedIncreasing && newLevel >= levelState.initialLevel) { Serial.printf("*** Temperature level %u reached/overpassed while increasing ***\r\n", levelState.initialLevel); levelState.levelReachedIncreasing = true; } else if (!isIncreasing && !levelState.levelReachedDecreasing && newLevel <= levelState.initialLevel) { Serial.printf("*** Temperature level %u reached/overpassed while decreasing ***\r\n", levelState.initialLevel); levelState.levelReachedDecreasing = true; } } // Update temperature level with cycling logic void updateTemperatureLevel() { // Cycle through supported levels in both directions bool directionChanged = false; if (levelState.increasing) { levelState.currentLevelIndex++; if (levelState.currentLevelIndex >= levelCount) { levelState.currentLevelIndex = levelCount - 1; levelState.increasing = false; // Reverse direction directionChanged = true; } } else { if (levelState.currentLevelIndex == 0) { levelState.currentLevelIndex = 0; levelState.increasing = true; // Reverse direction directionChanged = true; } else { levelState.currentLevelIndex--; } } uint8_t newLevel = supportedLevels[levelState.currentLevelIndex]; // Check if initial level has been reached or overpassed checkLevelReached(newLevel, levelState.increasing, directionChanged); // Update the temperature level if (TemperatureCabinet.setSelectedTemperatureLevel(newLevel)) { Serial.printf("Temperature level updated to: %u (Supported Levels: ", newLevel); for (uint16_t i = 0; i < levelCount; i++) { Serial.printf("%u", supportedLevels[i]); if (i < levelCount - 1) { Serial.print(", "); } } Serial.println(")"); } else { Serial.printf("Failed to update temperature level to: %u\r\n", newLevel); } } // Print current level status void printLevelStatus() { uint8_t currentLevel = TemperatureCabinet.getSelectedTemperatureLevel(); Serial.printf("Current Temperature Level: %u (Supported Levels: ", currentLevel); for (uint16_t i = 0; i < levelCount; i++) { Serial.printf("%u", supportedLevels[i]); if (i < levelCount - 1) { Serial.print(", "); } } Serial.println(")"); } // Handle button press for decommissioning void handleButtonPress() { // Check if the button has been pressed if (digitalRead(buttonPin) == LOW && !button_state) { // deals with button debouncing button_time_stamp = millis(); // record the time while the button is pressed. button_state = true; // pressed. } if (digitalRead(buttonPin) == HIGH && button_state) { button_state = false; // released } // Onboard User Button is kept pressed for longer than 5 seconds in order to decommission matter node uint32_t time_diff = millis() - button_time_stamp; if (button_state && time_diff > decommissioningTimeout) { Serial.println("Decommissioning Temperature Controlled Cabinet Matter Accessory. It shall be commissioned again."); Matter.decommission(); button_time_stamp = millis(); // avoid running decommissioning again, reboot takes a second or so } } void setup() { // Initialize the USER BUTTON (Boot button) that will be used to decommission the Matter Node pinMode(buttonPin, INPUT_PULLUP); Serial.begin(115200); // CONFIG_ENABLE_CHIPOBLE is enabled when BLE is used to commission the Matter Network #if !CONFIG_ENABLE_CHIPOBLE // Manually connect to WiFi WiFi.begin(ssid, password); // Wait for connection while (WiFi.status() != WL_CONNECTED) { delay(500); Serial.print("."); } Serial.println(); #endif // Initialize Temperature Controlled Cabinet with temperature_level feature: // - supportedLevels: Array of temperature level values (0-255) // - levelCount: Number of levels in the array // - initialLevel: Initial selected temperature level // // Note: This mode is mutually exclusive with temperature_number mode. // See MatterTemperatureControlledCabinet example for temperature setpoint control. if (!TemperatureCabinet.begin(supportedLevels, levelCount, initialLevel)) { Serial.println("Failed to initialize Temperature Controlled Cabinet!"); while (1) { delay(1000); } } // Matter beginning - Last step, after all EndPoints are initialized Matter.begin(); // Check Matter Accessory Commissioning state, which may change during execution of loop() if (!Matter.isDeviceCommissioned()) { Serial.println(""); Serial.println("Matter Node is not commissioned yet."); Serial.println("Initiate the device discovery in your Matter environment."); Serial.println("Commission it to your Matter hub with the manual pairing code or QR code"); Serial.printf("Manual pairing code: %s\r\n", Matter.getManualPairingCode().c_str()); Serial.printf("QR code URL: %s\r\n", Matter.getOnboardingQRCodeUrl().c_str()); // waits for Matter Temperature Controlled Cabinet Commissioning. uint32_t timeCount = 0; while (!Matter.isDeviceCommissioned()) { delay(100); if ((timeCount++ % 50) == 0) { // 50*100ms = 5 sec Serial.println("Matter Node not commissioned yet. Waiting for commissioning."); } } Serial.println("Matter Node is commissioned and connected to the network. Ready for use."); } // Print initial configuration Serial.println("\nTemperature Controlled Cabinet Configuration (Temperature Level Mode):"); Serial.printf(" Selected Level: %u\n", TemperatureCabinet.getSelectedTemperatureLevel()); Serial.printf(" Supported Levels Count: %u\n", TemperatureCabinet.getSupportedTemperatureLevelsCount()); Serial.print(" Supported Levels: "); for (uint16_t i = 0; i < levelCount; i++) { Serial.printf("%u", supportedLevels[i]); if (i < levelCount - 1) { Serial.print(", "); } } Serial.println(); } void loop() { static uint32_t timeCounter = 0; static uint32_t lastUpdateTime = 0; // Initialize level control state on first run initLevelControl(); // Update temperature level dynamically every 1 second uint32_t currentTime = millis(); if (currentTime - lastUpdateTime >= 1000) { // 1 second interval lastUpdateTime = currentTime; updateTemperatureLevel(); } // Print the current temperature level every 5s if (!(timeCounter++ % 10)) { // delaying for 500ms x 10 = 5s printLevelStatus(); } // Handle button press for decommissioning handleButtonPress(); delay(500); }