Commit Graph

9 Commits

Author SHA1 Message Date
Charlie Marsh 5bc09a1e9e Revert "improve shell compatibility of venv activate scripts (#10397)" (#10497)
## Summary

This reverts commit 2f7f9ea571
(https://github.com/astral-sh/uv/pull/10397). We're seeing some
user-reported failures, so we need to investigate further before
re-shipping.

Re-opens https://github.com/astral-sh/uv/issues/7480.

Closes https://github.com/astral-sh/uv/issues/10487.
2025-01-11 09:23:07 -05:00
Aria Desires 2f7f9ea571 improve shell compatibility of venv activate scripts (#10397)
The shellcheck action we uses misses some files, so they fell out of
spec for what we support. This PR first and foremost adds them to the
scanning list, and then fixes the issues found.

Fixes #7480
2025-01-08 13:12:29 -05:00
Brandon W Maister 0ec2d4e434 fix: Improve compatibility with VSCode PS1 prompt (#8006) 2024-10-09 17:33:21 +02:00
Ed Morley a5f1e1c765 Fix typos in docs, error messages and comments (#6910) 2024-09-01 11:37:43 +00:00
Pavel Dikov d05f2b258b fix(venv): make relocatable activation scripts support ksh (#5640)
It transpires that detecting the directory a script was sourced from is
non-trivial across `bash`, `ksh` and `zsh`.

The previous version was a one-liner and supported `bash` and `zsh` but
not `ksh`.

It is possible to keep the one-liner and add `ksh` support, but that is
mutually-exclusive with `zsh`.

Therefore, the only way to square this circle is to add an `if` block. A
silver lining here is that although longer, the script is probably
easier to follow as there is less code-golfing going on.
2024-07-31 12:18:11 -04:00
Pavel Dikov cb47aed9de feat(venv): add relocatable flag (#5515)
## Summary

Adds a `--relocatable` CLI arg to `uv venv`. This flag does two things:

* ensures that the associated activation scripts do not rely on a
hardcoded
absolute path to the virtual environment (to the extent possible; `.csh`
and
  `.nu` left as-is)
* persists a `relocatable` flag in `pyvenv.cfg`.

The flag in `pyvenv.cfg` in turn instructs the wheel `Installer` to
create script
entrypoints in a relocatable way (use `exec` trick + `dirname $0` on
POSIX;
use relative path to `python[w].exe` on Windows).

Fixes: #3863

## Test Plan

* Relocatable console scripts covered as additional scenarios in
existing test cases.
* Integration testing of boilerplate generation in `venv`.
* Manual testing of `uv venv` with and without `--relocatable`
2024-07-29 00:10:11 +00:00
Fred Stober 457d4526fa Update activate_this.py to use runpy instead of exec in the docstring (#3442)
## Summary

runpy.run_path was added in python 2.7 and 3.2 - and every python that
is not EOL supports it.

It is arguably nicer to read and the path is only given once in the
command.

At least right now, runpy - unlike exec with S102 - is not flagged by
any bandit-derived ruff check.
(I guess because it loads from a file instead of a simple string...)

Because of the import, it is also not a one-liner anymore. (But that
could be fixed with an __import__('runpy').run_path...)

## Test Plan

import runpy
runpy.run_path('/path/to/venv/bin/activate_this.py')
2024-05-13 01:21:24 +00:00
Charlie Marsh 37635fda56 Update activation scripts from virtualenv (#3376)
## Summary

Refreshes some of the activation scripts, and fixes some bugs in
`activate_this.py` that were likely the rest of some erroneous
copy-pasting.

Closes https://github.com/astral-sh/uv/issues/3346.

## Test Plan

```
❯ python
Python 3.12.0 (main, Feb 28 2024, 09:44:16) [Clang 15.0.0 (clang-1500.1.0.2.5)] on darwin
Type "help", "copyright", "credits" or "license" for more information.
>>> import httpx
Traceback (most recent call last):
  File "<stdin>", line 1, in <module>
ModuleNotFoundError: No module named 'httpx'
>>> activator = '.venv/bin/activate_this.py'
>>> with open(activator) as f:
...     exec(f.read(), {'__file__': activator})
...
>>> import httpx
```
2024-05-04 23:30:00 +00:00
Charlie Marsh 59c7a10c4b Rename gourgeist to uv-virtualenv (#2118)
As agreed on Discord!
2024-03-01 14:02:40 -05:00