Files
uv/crates/uv-trampoline-builder/src/lib.rs
T
2025-03-16 23:58:11 +00:00

553 lines
18 KiB
Rust

use std::io::{self, Cursor, Read, Seek, Write};
use std::path::{Path, PathBuf};
use std::str::Utf8Error;
use fs_err::File;
use thiserror::Error;
use uv_fs::Simplified;
use zip::write::SimpleFileOptions;
use zip::ZipWriter;
#[cfg(all(windows, target_arch = "x86"))]
const LAUNCHER_I686_GUI: &[u8] =
include_bytes!("../../uv-trampoline/trampolines/uv-trampoline-i686-gui.exe");
#[cfg(all(windows, target_arch = "x86"))]
const LAUNCHER_I686_CONSOLE: &[u8] =
include_bytes!("../../uv-trampoline/trampolines/uv-trampoline-i686-console.exe");
#[cfg(all(windows, target_arch = "x86_64"))]
const LAUNCHER_X86_64_GUI: &[u8] =
include_bytes!("../../uv-trampoline/trampolines/uv-trampoline-x86_64-gui.exe");
#[cfg(all(windows, target_arch = "x86_64"))]
const LAUNCHER_X86_64_CONSOLE: &[u8] =
include_bytes!("../../uv-trampoline/trampolines/uv-trampoline-x86_64-console.exe");
#[cfg(all(windows, target_arch = "aarch64"))]
const LAUNCHER_AARCH64_GUI: &[u8] =
include_bytes!("../../uv-trampoline/trampolines/uv-trampoline-aarch64-gui.exe");
#[cfg(all(windows, target_arch = "aarch64"))]
const LAUNCHER_AARCH64_CONSOLE: &[u8] =
include_bytes!("../../uv-trampoline/trampolines/uv-trampoline-aarch64-console.exe");
// See `uv-trampoline::bounce`. These numbers must match.
const PATH_LENGTH_SIZE: usize = size_of::<u32>();
const MAX_PATH_LENGTH: u32 = 32 * 1024;
const MAGIC_NUMBER_SIZE: usize = 4;
#[derive(Debug)]
pub struct Launcher {
pub kind: LauncherKind,
pub python_path: PathBuf,
}
impl Launcher {
/// Read [`Launcher`] metadata from a trampoline executable file.
///
/// Returns `Ok(None)` if the file is not a trampoline executable.
/// Returns `Err` if the file looks like a trampoline executable but is formatted incorrectly.
///
/// Expects the following metadata to be at the end of the file:
///
/// ```text
/// - file path (no greater than 32KB)
/// - file path length (u32)
/// - magic number(4 bytes)
/// ```
///
/// This should only be used on Windows, but should just return `Ok(None)` on other platforms.
///
/// This is an implementation of [`uv-trampoline::bounce::read_trampoline_metadata`] that
/// returns errors instead of panicking. Unlike the utility there, we don't assume that the
/// file we are reading is a trampoline.
#[allow(clippy::cast_possible_wrap)]
pub fn try_from_path(path: &Path) -> Result<Option<Self>, Error> {
let mut file = File::open(path)?;
// Read the magic number
let Some(kind) = LauncherKind::try_from_file(&mut file)? else {
return Ok(None);
};
// Seek to the start of the path length.
let path_length_offset = (MAGIC_NUMBER_SIZE + PATH_LENGTH_SIZE) as i64;
file.seek(io::SeekFrom::End(-path_length_offset))
.map_err(|err| {
Error::InvalidLauncherSeek("path length".to_string(), path_length_offset, err)
})?;
// Read the path length
let mut buffer = [0; PATH_LENGTH_SIZE];
file.read_exact(&mut buffer)
.map_err(|err| Error::InvalidLauncherRead("path length".to_string(), err))?;
let path_length = {
let raw_length = u32::from_le_bytes(buffer);
if raw_length > MAX_PATH_LENGTH {
return Err(Error::InvalidPathLength(raw_length));
}
// SAFETY: Above we guarantee the length is less than 32KB
raw_length as usize
};
// Seek to the start of the path
let path_offset = (MAGIC_NUMBER_SIZE + PATH_LENGTH_SIZE + path_length) as i64;
file.seek(io::SeekFrom::End(-path_offset)).map_err(|err| {
Error::InvalidLauncherSeek("executable path".to_string(), path_offset, err)
})?;
// Read the path
let mut buffer = vec![0u8; path_length];
file.read_exact(&mut buffer)
.map_err(|err| Error::InvalidLauncherRead("executable path".to_string(), err))?;
let path = PathBuf::from(
String::from_utf8(buffer).map_err(|err| Error::InvalidPath(err.utf8_error()))?,
);
Ok(Some(Self {
kind,
python_path: path,
}))
}
}
/// The kind of trampoline launcher to create.
///
/// See [`uv-trampoline::bounce::TrampolineKind`].
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum LauncherKind {
/// The trampoline should execute itself, it's a zipped Python script.
Script,
/// The trampoline should just execute Python, it's a proxy Python executable.
Python,
}
impl LauncherKind {
/// Return the magic number for this [`LauncherKind`].
const fn magic_number(self) -> &'static [u8; 4] {
match self {
Self::Script => b"UVSC",
Self::Python => b"UVPY",
}
}
/// Read a [`LauncherKind`] from 4 byte buffer.
///
/// If the buffer does not contain a matching magic number, `None` is returned.
fn try_from_bytes(bytes: [u8; MAGIC_NUMBER_SIZE]) -> Option<Self> {
if &bytes == Self::Script.magic_number() {
return Some(Self::Script);
}
if &bytes == Self::Python.magic_number() {
return Some(Self::Python);
}
None
}
/// Read a [`LauncherKind`] from a file handle, based on the magic number.
///
/// This will mutate the file handle, seeking to the end of the file.
///
/// If the file cannot be read, an [`io::Error`] is returned. If the path is not a launcher,
/// `None` is returned.
#[allow(clippy::cast_possible_wrap)]
pub fn try_from_file(file: &mut File) -> Result<Option<Self>, Error> {
// If the file is less than four bytes, it's not a launcher.
let Ok(_) = file.seek(io::SeekFrom::End(-(MAGIC_NUMBER_SIZE as i64))) else {
return Ok(None);
};
let mut buffer = [0; MAGIC_NUMBER_SIZE];
file.read_exact(&mut buffer)
.map_err(|err| Error::InvalidLauncherRead("magic number".to_string(), err))?;
Ok(Self::try_from_bytes(buffer))
}
}
/// Note: The caller is responsible for adding the path of the wheel we're installing.
#[derive(Error, Debug)]
pub enum Error {
#[error(transparent)]
Io(#[from] io::Error),
#[error("Only paths with a length up to 32KB are supported but found a length of {0} bytes")]
InvalidPathLength(u32),
#[error("Failed to parse executable path")]
InvalidPath(#[source] Utf8Error),
#[error("Failed to seek to {0} at offset {1}")]
InvalidLauncherSeek(String, i64, #[source] io::Error),
#[error("Failed to read launcher {0}")]
InvalidLauncherRead(String, #[source] io::Error),
#[error(
"Unable to create Windows launcher for: {0} (only x86_64, x86, and arm64 are supported)"
)]
UnsupportedWindowsArch(&'static str),
#[error("Unable to create Windows launcher on non-Windows platform")]
NotWindows,
}
#[allow(clippy::unnecessary_wraps, unused_variables)]
fn get_launcher_bin(gui: bool) -> Result<&'static [u8], Error> {
Ok(match std::env::consts::ARCH {
#[cfg(all(windows, target_arch = "x86"))]
"x86" => {
if gui {
LAUNCHER_I686_GUI
} else {
LAUNCHER_I686_CONSOLE
}
}
#[cfg(all(windows, target_arch = "x86_64"))]
"x86_64" => {
if gui {
LAUNCHER_X86_64_GUI
} else {
LAUNCHER_X86_64_CONSOLE
}
}
#[cfg(all(windows, target_arch = "aarch64"))]
"aarch64" => {
if gui {
LAUNCHER_AARCH64_GUI
} else {
LAUNCHER_AARCH64_CONSOLE
}
}
#[cfg(windows)]
arch => {
return Err(Error::UnsupportedWindowsArch(arch));
}
#[cfg(not(windows))]
_ => &[],
})
}
/// A Windows script is a minimal .exe launcher binary with the python entrypoint script appended as
/// stored zip file.
///
/// <https://github.com/pypa/pip/blob/fd0ea6bc5e8cb95e518c23d901c26ca14db17f89/src/pip/_vendor/distlib/scripts.py#L248-L262>
#[allow(unused_variables)]
pub fn windows_script_launcher(
launcher_python_script: &str,
is_gui: bool,
python_executable: impl AsRef<Path>,
) -> Result<Vec<u8>, Error> {
// This method should only be called on Windows, but we avoid `#[cfg(windows)]` to retain
// compilation on all platforms.
if cfg!(not(windows)) {
return Err(Error::NotWindows);
}
let launcher_bin: &[u8] = get_launcher_bin(is_gui)?;
let mut payload: Vec<u8> = Vec::new();
{
// We're using the zip writer, but with stored compression
// https://github.com/njsmith/posy/blob/04927e657ca97a5e35bb2252d168125de9a3a025/src/trampolines/mod.rs#L75-L82
// https://github.com/pypa/distlib/blob/8ed03aab48add854f377ce392efffb79bb4d6091/PC/launcher.c#L259-L271
let stored =
SimpleFileOptions::default().compression_method(zip::CompressionMethod::Stored);
let mut archive = ZipWriter::new(Cursor::new(&mut payload));
let error_msg = "Writing to Vec<u8> should never fail";
archive.start_file("__main__.py", stored).expect(error_msg);
archive
.write_all(launcher_python_script.as_bytes())
.expect(error_msg);
archive.finish().expect(error_msg);
}
let python = python_executable.as_ref();
let python_path = python.simplified_display().to_string();
let mut launcher: Vec<u8> = Vec::with_capacity(launcher_bin.len() + payload.len());
launcher.extend_from_slice(launcher_bin);
launcher.extend_from_slice(&payload);
launcher.extend_from_slice(python_path.as_bytes());
launcher.extend_from_slice(
&u32::try_from(python_path.len())
.expect("file path should be smaller than 4GB")
.to_le_bytes(),
);
launcher.extend_from_slice(LauncherKind::Script.magic_number());
Ok(launcher)
}
/// A minimal .exe launcher binary for Python.
///
/// Sort of equivalent to a `python` symlink on Unix.
#[allow(unused_variables)]
pub fn windows_python_launcher(
python_executable: impl AsRef<Path>,
is_gui: bool,
) -> Result<Vec<u8>, Error> {
// This method should only be called on Windows, but we avoid `#[cfg(windows)]` to retain
// compilation on all platforms.
if cfg!(not(windows)) {
return Err(Error::NotWindows);
}
let launcher_bin: &[u8] = get_launcher_bin(is_gui)?;
let python = python_executable.as_ref();
let python_path = python.simplified_display().to_string();
let mut launcher: Vec<u8> = Vec::with_capacity(launcher_bin.len());
launcher.extend_from_slice(launcher_bin);
launcher.extend_from_slice(python_path.as_bytes());
launcher.extend_from_slice(
&u32::try_from(python_path.len())
.expect("file path should be smaller than 4GB")
.to_le_bytes(),
);
launcher.extend_from_slice(LauncherKind::Python.magic_number());
Ok(launcher)
}
#[cfg(all(test, windows))]
#[allow(clippy::print_stdout)]
mod test {
use std::io::Write;
use std::path::Path;
use std::process::Command;
use anyhow::Result;
use assert_cmd::prelude::OutputAssertExt;
use assert_fs::prelude::PathChild;
use fs_err::File;
use which::which;
use super::{windows_python_launcher, windows_script_launcher, Launcher, LauncherKind};
#[test]
#[cfg(all(windows, target_arch = "x86", feature = "production"))]
fn test_launchers_are_small() {
// At time of writing, they are ~45kb.
assert!(
super::LAUNCHER_I686_GUI.len() < 45 * 1024,
"GUI launcher: {}",
super::LAUNCHER_I686_GUI.len()
);
assert!(
super::LAUNCHER_I686_CONSOLE.len() < 45 * 1024,
"CLI launcher: {}",
super::LAUNCHER_I686_CONSOLE.len()
);
}
#[test]
#[cfg(all(windows, target_arch = "x86_64", feature = "production"))]
fn test_launchers_are_small() {
// At time of writing, they are ~45kb.
assert!(
super::LAUNCHER_X86_64_GUI.len() < 45 * 1024,
"GUI launcher: {}",
super::LAUNCHER_X86_64_GUI.len()
);
assert!(
super::LAUNCHER_X86_64_CONSOLE.len() < 45 * 1024,
"CLI launcher: {}",
super::LAUNCHER_X86_64_CONSOLE.len()
);
}
#[test]
#[cfg(all(windows, target_arch = "aarch64", feature = "production"))]
fn test_launchers_are_small() {
// At time of writing, they are ~45kb.
assert!(
super::LAUNCHER_AARCH64_GUI.len() < 45 * 1024,
"GUI launcher: {}",
super::LAUNCHER_AARCH64_GUI.len()
);
assert!(
super::LAUNCHER_AARCH64_CONSOLE.len() < 45 * 1024,
"CLI launcher: {}",
super::LAUNCHER_AARCH64_CONSOLE.len()
);
}
/// Utility script for the test.
fn get_script_launcher(shebang: &str, is_gui: bool) -> String {
if is_gui {
format!(
r#"{shebang}
# -*- coding: utf-8 -*-
import re
import sys
def make_gui() -> None:
from tkinter import Tk, ttk
root = Tk()
root.title("uv Test App")
frm = ttk.Frame(root, padding=10)
frm.grid()
ttk.Label(frm, text="Hello from uv-trampoline-gui.exe").grid(column=0, row=0)
root.mainloop()
if __name__ == "__main__":
sys.argv[0] = re.sub(r"(-script\.pyw|\.exe)?$", "", sys.argv[0])
sys.exit(make_gui())
"#
)
} else {
format!(
r#"{shebang}
# -*- coding: utf-8 -*-
import re
import sys
def main_console() -> None:
print("Hello from uv-trampoline-console.exe", file=sys.stdout)
print("Hello from uv-trampoline-console.exe", file=sys.stderr)
for arg in sys.argv[1:]:
print(arg, file=sys.stderr)
if __name__ == "__main__":
sys.argv[0] = re.sub(r"(-script\.pyw|\.exe)?$", "", sys.argv[0])
sys.exit(main_console())
"#
)
}
}
/// See [`uv-install-wheel::wheel::format_shebang`].
fn format_shebang(executable: impl AsRef<Path>) -> String {
// Convert the executable to a simplified path.
let executable = executable.as_ref().display().to_string();
format!("#!{executable}")
}
#[test]
fn console_script_launcher() -> Result<()> {
// Create Temp Dirs
let temp_dir = assert_fs::TempDir::new()?;
let console_bin_path = temp_dir.child("launcher.console.exe");
// Locate an arbitrary python installation from PATH
let python_executable_path = which("python")?;
// Generate Launcher Script
let launcher_console_script =
get_script_launcher(&format_shebang(&python_executable_path), false);
// Generate Launcher Payload
let console_launcher =
windows_script_launcher(&launcher_console_script, false, &python_executable_path)?;
// Create Launcher
File::create(console_bin_path.path())?.write_all(console_launcher.as_ref())?;
println!(
"Wrote Console Launcher in {}",
console_bin_path.path().display()
);
let stdout_predicate = "Hello from uv-trampoline-console.exe\r\n";
let stderr_predicate = "Hello from uv-trampoline-console.exe\r\n";
// Test Console Launcher
#[cfg(windows)]
Command::new(console_bin_path.path())
.assert()
.success()
.stdout(stdout_predicate)
.stderr(stderr_predicate);
let args_to_test = vec!["foo", "bar", "foo bar", "foo \"bar\"", "foo 'bar'"];
let stderr_predicate = format!("{}{}\r\n", stderr_predicate, args_to_test.join("\r\n"));
// Test Console Launcher (with args)
Command::new(console_bin_path.path())
.args(args_to_test)
.assert()
.success()
.stdout(stdout_predicate)
.stderr(stderr_predicate);
let launcher = Launcher::try_from_path(console_bin_path.path())
.expect("We should succeed at reading the launcher")
.expect("The launcher should be valid");
assert!(launcher.kind == LauncherKind::Script);
assert!(launcher.python_path == python_executable_path);
Ok(())
}
#[test]
fn console_python_launcher() -> Result<()> {
// Create Temp Dirs
let temp_dir = assert_fs::TempDir::new()?;
let console_bin_path = temp_dir.child("launcher.console.exe");
// Locate an arbitrary python installation from PATH
let python_executable_path = which("python")?;
// Generate Launcher Payload
let console_launcher = windows_python_launcher(&python_executable_path, false)?;
// Create Launcher
File::create(console_bin_path.path())?.write_all(console_launcher.as_ref())?;
println!(
"Wrote Python Launcher in {}",
console_bin_path.path().display()
);
// Test Console Launcher
Command::new(console_bin_path.path())
.arg("-c")
.arg("print('Hello from Python Launcher')")
.assert()
.success()
.stdout("Hello from Python Launcher\r\n");
let launcher = Launcher::try_from_path(console_bin_path.path())
.expect("We should succeed at reading the launcher")
.expect("The launcher should be valid");
assert!(launcher.kind == LauncherKind::Python);
assert!(launcher.python_path == python_executable_path);
Ok(())
}
#[test]
#[ignore]
fn gui_launcher() -> Result<()> {
// Create Temp Dirs
let temp_dir = assert_fs::TempDir::new()?;
let gui_bin_path = temp_dir.child("launcher.gui.exe");
// Locate an arbitrary pythonw installation from PATH
let pythonw_executable_path = which("pythonw")?;
// Generate Launcher Script
let launcher_gui_script =
get_script_launcher(&format_shebang(&pythonw_executable_path), true);
// Generate Launcher Payload
let gui_launcher =
windows_script_launcher(&launcher_gui_script, true, &pythonw_executable_path)?;
// Create Launcher
File::create(gui_bin_path.path())?.write_all(gui_launcher.as_ref())?;
println!("Wrote GUI Launcher in {}", gui_bin_path.path().display());
// Test GUI Launcher
// NOTICE: This will spawn a GUI and will wait until you close the window.
Command::new(gui_bin_path.path()).assert().success();
Ok(())
}
}