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uv/crates/uv-bench/Cargo.toml
T
konsti 8a863194c8 Use SharedState for build dispatch (#9553)
When looking at the build frontend code, I noticed that we always pass
every single field of the shared state to the build dispatch:

```rust
    let build_dispatch = BuildDispatch::new(
        ...
        &state.index,
        &state.git,
        &state.capabilities,
        &state.in_flight,
        ...
    );
```

We can abstract this by moving `SharedState` into the build dispatch.
The `BuildDispatch` then has only immutable fields and the
`SharedState`. Since the `SharedState` is all `Arc`s, we can clone it
freely.
2024-12-01 17:20:28 -05:00

56 lines
1.4 KiB
TOML

[package]
name = "uv-bench"
version = "0.0.0"
description = "uv Micro-benchmarks"
publish = false
authors = { workspace = true }
edition = { workspace = true }
rust-version = { workspace = true }
homepage = { workspace = true }
documentation = { workspace = true }
repository = { workspace = true }
license = { workspace = true }
[lints]
workspace = true
[lib]
doctest = false
bench = false
[[bench]]
name = "distribution-filename"
path = "benches/distribution_filename.rs"
harness = false
[[bench]]
name = "uv"
path = "benches/uv.rs"
harness = false
[dependencies]
uv-cache = { workspace = true }
uv-client = { workspace = true }
uv-configuration = { workspace = true }
uv-dispatch = { workspace = true }
uv-distribution = { workspace = true }
uv-distribution-filename = { workspace = true }
uv-distribution-types = { workspace = true }
uv-install-wheel = { workspace = true }
uv-pep440 = { workspace = true }
uv-pep508 = { workspace = true }
uv-platform-tags = { workspace = true }
uv-pypi-types = { workspace = true }
uv-python = { workspace = true }
uv-resolver = { workspace = true }
uv-types = { workspace = true }
anyhow = { workspace = true }
codspeed-criterion-compat = { version = "2.7.2", default-features = false, optional = true }
criterion = { version = "0.5.1", default-features = false, features = ["async_tokio"] }
jiff = { workspace = true }
tokio = { workspace = true }
[features]
codspeed = ["codspeed-criterion-compat"]