d9f9ed4aec
## Summary The basic idea here is that we can (should) reuse a build environment across resolution (`prepare_metadata_for_build_wheel`) and installation. This also happens to solve the build-PyTorch-from-source problem, since we use a consistent build environment between the invocations. Since `SourceDistributionBuilder` is stateless, we instead store the builds on `BuildContext`, and we key them by various properties: the underlying interpreter, the configuration settings, etc. This just ensures that if we build the same package twice within a process, we don't accidentally reuse an incompatible build (virtual) environment. (Note that still drop build environments at the end of the command, and don't attempt to reuse them across processes.) Closes #14269.
40 lines
970 B
TOML
40 lines
970 B
TOML
[package]
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name = "uv-types"
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version = "0.0.1"
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edition = { workspace = true }
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rust-version = { workspace = true }
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homepage = { workspace = true }
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documentation = { workspace = true }
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repository = { workspace = true }
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authors = { workspace = true }
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license = { workspace = true }
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[lib]
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doctest = false
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[lints]
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workspace = true
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[dependencies]
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uv-cache = { workspace = true }
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uv-configuration = { workspace = true }
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uv-distribution-filename = { workspace = true }
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uv-distribution-types = { workspace = true }
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uv-git = { workspace = true }
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uv-normalize = { workspace = true }
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uv-once-map = { workspace = true }
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uv-pep440 = { workspace = true }
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uv-pep508 = { workspace = true }
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uv-pypi-types = { workspace = true }
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uv-python = { workspace = true }
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uv-redacted = { workspace = true }
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uv-workspace = { workspace = true }
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anyhow = { workspace = true }
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dashmap = { workspace = true }
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rustc-hash = { workspace = true }
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thiserror = { workspace = true }
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[features]
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default = []
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