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// Copyright 2025 Espressif Systems (Shanghai) PTE LTD
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Matter Manager
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#include <Matter.h>
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#if !CONFIG_ENABLE_CHIPOBLE
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// if the device can be commissioned using BLE, WiFi is not used - save flash space
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#include <WiFi.h>
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#endif
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// List of Matter Endpoints for this Node
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// There will be 3 On/Off Light Endpoints in the same Node
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MatterOnOffLight Light1;
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MatterDimmableLight Light2;
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MatterColorLight Light3;
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// CONFIG_ENABLE_CHIPOBLE is enabled when BLE is used to commission the Matter Network
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#if !CONFIG_ENABLE_CHIPOBLE
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// WiFi is manually set and started
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const char *ssid = "your-ssid"; // Change this to your WiFi SSID
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const char *password = "your-password"; // Change this to your WiFi password
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#endif
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// set your board USER BUTTON pin here - USED to decommission the Matter Node
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const uint8_t buttonPin = BOOT_PIN; // Set your pin here. Using BOOT Button.
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// Button control
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uint32_t button_time_stamp = 0; // debouncing control
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bool button_state = false; // false = released | true = pressed
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const uint32_t decommissioningTimeout = 5000; // keep the button pressed for 5s, or longer, to decommission
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// Matter Protocol Endpoint Callback for each Light Accessory
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bool setLightOnOff1(bool state) {
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Serial.printf("Light1 changed state to: %s\r\n", state ? "ON" : "OFF");
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return true;
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}
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bool setLightOnOff2(bool state) {
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Serial.printf("Light2 changed state to: %s\r\n", state ? "ON" : "OFF");
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return true;
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}
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bool setLightOnOff3(bool state) {
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Serial.printf("Light3 changed state to: %s\r\n", state ? "ON" : "OFF");
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return true;
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}
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void setup() {
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// Initialize the USER BUTTON (Boot button) that will be used to decommission the Matter Node
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pinMode(buttonPin, INPUT_PULLUP);
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Serial.begin(115200);
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// CONFIG_ENABLE_CHIPOBLE is enabled when BLE is used to commission the Matter Network
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#if !CONFIG_ENABLE_CHIPOBLE
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// We start by connecting to a WiFi network
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Serial.print("Connecting to ");
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Serial.println(ssid);
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// Manually connect to WiFi
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WiFi.begin(ssid, password);
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// Wait for connection
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while (WiFi.status() != WL_CONNECTED) {
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delay(500);
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Serial.print(".");
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}
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Serial.println();
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Serial.println("WiFi connected");
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Serial.println("IP address: ");
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Serial.println(WiFi.localIP());
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delay(500);
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#endif
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// Initialize all 3 Matter EndPoints
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Light1.begin();
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Light2.begin();
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Light3.begin();
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Light1.onChangeOnOff(setLightOnOff1);
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Light2.onChangeOnOff(setLightOnOff2);
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Light3.onChangeOnOff(setLightOnOff3);
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// Matter beginning - Last step, after all EndPoints are initialized
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Matter.begin();
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}
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void loop() {
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static uint32_t timeCounter = 0;
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// Check Matter Light Commissioning state
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if (!Matter.isDeviceCommissioned()) {
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Serial.println("");
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Serial.println("Matter Node is not commissioned yet.");
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Serial.println("Initiate the device discovery in your Matter environment.");
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Serial.println("Commission it to your Matter hub with the manual pairing code or QR code");
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Serial.printf("Manual pairing code: %s\r\n", Matter.getManualPairingCode().c_str());
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Serial.printf("QR code URL: %s\r\n", Matter.getOnboardingQRCodeUrl().c_str());
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// waits for Matter Light Commissioning.
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uint32_t timeCount = 0;
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while (!Matter.isDeviceCommissioned()) {
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delay(100);
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if ((timeCount++ % 50) == 0) { // 50*100ms = 5 sec
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Serial.println("Matter Node not commissioned yet. Waiting for commissioning.");
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}
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}
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Serial.println("Matter Node is commissioned and connected to the network. Ready for use.");
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}
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//displays the Light state every 5 seconds
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if (!(timeCounter++ % 10)) { // delaying for 500ms x 10 = 5s
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Serial.println("======================");
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Serial.printf("Matter Light #1 is %s\r\n", Light1.getOnOff() ? "ON" : "OFF");
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Serial.printf("Matter Light #2 is %s\r\n", Light2.getOnOff() ? "ON" : "OFF");
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Serial.printf("Matter Light #3 is %s\r\n", Light3.getOnOff() ? "ON" : "OFF");
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}
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// Check if the button has been pressed
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if (digitalRead(buttonPin) == LOW && !button_state) {
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// deals with button debouncing
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button_time_stamp = millis(); // record the time while the button is pressed.
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button_state = true; // pressed.
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}
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if (digitalRead(buttonPin) == HIGH && button_state) {
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button_state = false; // released
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}
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// Onboard User Button is kept pressed for longer than 5 seconds in order to decommission matter node
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uint32_t time_diff = millis() - button_time_stamp;
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if (button_state && time_diff > decommissioningTimeout) {
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Serial.println("Decommissioning the Composed Light Matter Accessory. It shall be commissioned again.");
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Matter.decommission();
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button_time_stamp = millis(); // avoid running decommissining again, reboot takes a second or so
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}
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delay(500);
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}
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# Matter Composed Lights Example
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This example demonstrates how to create a Matter node with multiple light endpoints using an ESP32 SoC microcontroller.\
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The application showcases Matter commissioning, a single Matter node containing three different light types (On/Off Light, Dimmable Light, and Color Light), and factory reset using a physical button.
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## Supported Targets
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| SoC | Wi-Fi | Thread | BLE Commissioning | Status |
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| --- | ---- | ------ | ----------------- | ------ |
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| ESP32 | ✅ | ❌ | ❌ | Fully supported |
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| ESP32-S2 | ✅ | ❌ | ❌ | Fully supported |
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| ESP32-S3 | ✅ | ❌ | ✅ | Fully supported |
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| ESP32-C3 | ✅ | ❌ | ✅ | Fully supported |
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| ESP32-C5 | ❌ | ✅ | ✅ | Supported (Thread only) |
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| ESP32-C6 | ✅ | ❌ | ✅ | Fully supported |
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| ESP32-H2 | ❌ | ✅ | ✅ | Supported (Thread only) |
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### Note on Commissioning:
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- **ESP32 & ESP32-S2** do not support commissioning over Bluetooth LE. For these chips, you must provide Wi-Fi credentials directly in the sketch code so they can connect to your network manually.
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- **ESP32-C6** Although it has Thread support, the ESP32 Arduino Matter Library has been pre compiled using Wi-Fi only. In order to configure it for Thread-only operation it is necessary to build the project using Arduino as an IDF Component and to disable the Matter Wi-Fi station feature.
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- **ESP32-C5** Although it has Wi-Fi 2.4 GHz and 5 GHz support, the ESP32 Arduino Matter Library has been pre compiled using Thread only. In order to configure it for Wi-Fi operation it is necessary to build the project using Arduino as an ESP-IDF component and disable Thread network, keeping only Wi-Fi station.
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## Features
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- Matter protocol implementation for a composed device with multiple light endpoints
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- Three light endpoints in a single Matter node:
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- Light #1: Simple On/Off Light
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- Light #2: Dimmable Light (on/off with brightness control)
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- Light #3: Color Light (RGB color control)
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- Support for both Wi-Fi and Thread(*) connectivity
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- Button control for factory reset (decommission)
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- Matter commissioning via QR code or manual pairing code
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- Integration with Apple HomeKit, Amazon Alexa, and Google Home
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- Periodic state display of all three lights
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(*) It is necessary to compile the project using Arduino as IDF Component.
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## Hardware Requirements
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- ESP32 compatible development board (see supported targets table)
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- User button for factory reset (uses BOOT button by default)
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## Pin Configuration
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- **Button**: Uses `BOOT_PIN` by default for factory reset (long press >5 seconds)
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## Software Setup
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### Prerequisites
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1. Install the Arduino IDE (2.0 or newer recommended)
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2. Install ESP32 Arduino Core with Matter support
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3. ESP32 Arduino libraries:
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- `Matter`
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- `Wi-Fi` (only for ESP32 and ESP32-S2)
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### Configuration
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Before uploading the sketch, configure the following:
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1. **Wi-Fi credentials** (if not using BLE commissioning - mandatory for ESP32 | ESP32-S2):
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```cpp
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const char *ssid = "your-ssid"; // Change to your Wi-Fi SSID
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const char *password = "your-password"; // Change to your Wi-Fi password
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```
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2. **Button pin configuration** (optional):
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By default, the `BOOT` button (GPIO 0) is used for factory reset. You can change this to a different pin if needed.
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```cpp
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const uint8_t buttonPin = BOOT_PIN; // Set your button pin here
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```
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## Building and Flashing
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1. Open the `MatterComposedLights.ino` sketch in the Arduino IDE.
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2. Select your ESP32 board from the **Tools > Board** menu.
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<!-- vale off -->
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3. Select **"Huge APP (3MB No OTA/1MB SPIFFS)"** from **Tools > Partition Scheme** menu.
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<!-- vale on -->
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4. Enable **"Erase All Flash Before Sketch Upload"** option from **Tools** menu.
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5. Connect your ESP32 board to your computer via USB.
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6. Click the **Upload** button to compile and flash the sketch.
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## Expected Output
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Once the sketch is running, open the Serial Monitor at a baud rate of **115200**. The Wi-Fi connection messages will be displayed only for ESP32 and ESP32-S2. Other targets will use Matter CHIPoBLE to automatically setup the IP Network. You should see output similar to the following, which provides the necessary information for commissioning:
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```
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Connecting to your-wifi-ssid
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.......
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Wi-Fi connected
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IP address: 192.168.1.100
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Matter Node is not commissioned yet.
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Initiate the device discovery in your Matter environment.
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Commission it to your Matter hub with the manual pairing code or QR code
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Manual pairing code: 34970112332
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QR code URL: https://project-chip.github.io/connectedhomeip/qrcode.html?data=MT%3A6FCJ142C00KA0648G00
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Matter Node not commissioned yet. Waiting for commissioning.
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Matter Node not commissioned yet. Waiting for commissioning.
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...
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Matter Node is commissioned and connected to the network. Ready for use.
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======================
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Matter Light #1 is OFF
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Matter Light #2 is OFF
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Matter Light #3 is OFF
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======================
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Light1 changed state to: ON
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Light2 changed state to: ON
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Light3 changed state to: ON
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======================
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Matter Light #1 is ON
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Matter Light #2 is ON
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Matter Light #3 is ON
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```
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## Using the Device
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### Manual Control
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The user button (BOOT button by default) provides factory reset functionality:
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- **Long press (>5 seconds)**: Factory reset the device (decommission)
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### Smart Home Integration
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Use a Matter-compatible hub (like an Apple HomePod, Google Nest Hub, or Amazon Echo) to commission the device. After commissioning, you will see three separate light devices in your smart home app:
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- **Light #1**: Simple on/off light
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- **Light #2**: Dimmable light with brightness control
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- **Light #3**: Color light with RGB color control
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#### Apple Home
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1. Open the Home app on your iOS device
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2. Tap the "+" button > Add Accessory
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3. Scan the QR code displayed in the Serial Monitor, or
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4. Tap "I Don't Have a Code or Cannot Scan" and enter the manual pairing code
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5. Follow the prompts to complete setup
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6. The device will appear as three separate lights in your Home app
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#### Amazon Alexa
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1. Open the Alexa app
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2. Tap More > Add Device > Matter
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3. Select "Scan QR code" or "Enter code manually"
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4. Complete the setup process
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5. The three lights will appear in your Alexa app
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#### Google Home
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1. Open the Google Home app
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2. Tap "+" > Set up device > New device
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3. Choose "Matter device"
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4. Scan the QR code or enter the manual pairing code
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5. Follow the prompts to complete setup
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6. The three lights will appear in your Google Home app
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## Code Structure
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The MatterComposedLights example consists of the following main components:
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1. **`setup()`**: Initializes hardware (button), configures Wi-Fi (if needed), sets up three Matter endpoints (OnOffLight, DimmableLight, ColorLight), and registers callbacks for state changes.
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2. **`loop()`**: Checks the Matter commissioning state, displays the state of all three lights every 5 seconds, handles button input for factory reset, and allows the Matter stack to process events.
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3. **Callbacks**:
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- `setLightOnOff1()`: Handles on/off state changes for Light #1.
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- `setLightOnOff2()`: Handles on/off state changes for Light #2.
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- `setLightOnOff3()`: Handles on/off state changes for Light #3.
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## Troubleshooting
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- **Device not visible during commissioning**: Ensure Wi-Fi or Thread connectivity is properly configured
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- **Only one or two lights appear**: Some smart home platforms may group or display lights differently. Check your app's device list
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- **Failed to commission**: Try factory resetting the device by long-pressing the button. Other option would be to erase the SoC Flash Memory by using `Arduino IDE Menu` -> `Tools` -> `Erase All Flash Before Sketch Upload: "Enabled"` or directly with `esptool.py --port <PORT> erase_flash`
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- **No serial output**: Check baudrate (115200) and USB connection
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## Related Documentation
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- [Matter Overview](https://docs.espressif.com/projects/arduino-esp32/en/latest/matter/matter.html)
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- [Matter Endpoint Base Class](https://docs.espressif.com/projects/arduino-esp32/en/latest/matter/matter_ep.html)
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- [Matter On/Off Light Endpoint](https://docs.espressif.com/projects/arduino-esp32/en/latest/matter/ep_on_off_light.html)
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- [Matter Dimmable Light Endpoint](https://docs.espressif.com/projects/arduino-esp32/en/latest/matter/ep_dimmable_light.html)
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- [Matter Color Light Endpoint](https://docs.espressif.com/projects/arduino-esp32/en/latest/matter/ep_color_light.html)
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## License
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This example is licensed under the Apache License, Version 2.0.
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@@ -0,0 +1,4 @@
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fqbn_append: PartitionScheme=huge_app
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requires:
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- CONFIG_ESP_MATTER_ENABLE_DATA_MODEL=y
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